![]() ![]() Too many cards? You can discard a card at any time for cash. Different cards combo with other cards, reducing the cost of subsequent plays, allowing you to draw more cards, or letting you place tokens on cards with a variety of effects. As they do so, players will build green, red, and blue cards that will give them a variety of effects, such as flipping ocean tiles, raising the temperature, or adding oxygen to the atmosphere. Each round, each player can independently choose a phase to force for all players, so that everyone gets access to that phase (and the player(s) that force it get a bonus). So work your magic, get it all together, and get ready to terraform Mars! A game will take place over a series of rounds, each containing five phases: Development, Construction, Action, Production, and Research. Now, you’ve got cards and pretty much only cards if you’re gonna make this place livable. In Terraforming Mars: Ares Expedition, your goal is to once again make the red planet habitable, but this time without so many of those tiles and such. Maybe we can split the difference with Terraforming Mars: Ares Expedition who knows? ![]() I’m much happier now playing through games that I think might be better fits for my various groups, and occasionally delving into more complex fare. We’ll sort it out at a charity raffle in the near future, I imagine. Nothing wrong with the games I’m just not the right person for them. So they’re in my closet, collecting dust at the bottom of giveaway boxes. I feel a bit weird reviewing this when I never got around to reviewing the original Terraforming Mars, but, you know, I just … only ever played it once? I bought it and Terra Mystica because I felt like I had to in order to fully participate in The Hobby, and then when push came to shove I just never ended up playing them. Full disclosure: A review copy of Terraforming Mars: Ares Expedition was provided by Indie Game Studios.
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